![]() Mainland economy: Wield a superior economy with cheaper resource drop-offs, economic technologies, and more versatile Traders.Mounted Combat: Battle with improved cavalry units wielding more powerful weaponry and technologies.Enemies must be prepared to withstand the charges of Powerful Royal Knights and other armored units. Trade, Cavalry, and Keeps: The French deploy powerful cavalry units and can boost production in fortified positions.Landmarks: Chamber of Commerce/ School of Cavalry, Royal Institute/ Guild Hall, Red Palace/ College of Artillery.Unique units: Royal Knight, Arbalétrier, Galleass, Cannon.Villagers fight with bows rather than farm implements and Town Centers fire twice as many arrows as normal at nearby enemies. Defensive Byrig: Keep what's yours with the Vanguard Man-at-Arms heavy infantry in the Dark Age (I).Island of Agriculture: Build Farms for 50% less Wood and that have increased efficiency within the influence of a Mill.Network of Castles: Protect the frontier with Town Centers, Outposts, Towers, and Keeps that increase the attack speed of nearby units when invaders are detected.Defense, Longbows and Farming: Exceptional early infantry provide the English with a powerful punch backed up by reliable Food production from the fields.Landmarks: Council Hall/ Abbey of Kings, King's Palace/ The White Tower, Berkshire Palace/ Wynguard Palace.Garden Bounty: Cultivate Berry Bushes into Orchards by building mills near them.Keeps gain access to a free weapon emplacement once constructed. Frontier Fortifications: Establish fortified settlements using military units that can build palisades.Research can be stopped and resumed but it progresses at a much slower rate without the help of religious scholars. Scholarly Culture: Research all technology for free.Fully realized, they field the intimidating War Elephant and trample those in their path. Elephants, Research, and Religion: The Delhi Sultanate stays many steps ahead of their enemies with great networks of scholars.Landmarks: Tower of Victory/ Dome of the Faith, Compound of the Defender/ House of Learning, Hisar Academy/ Palace of the Sultan.Unique units: Scholar, War Elephant, Tower Elephant.Fire Medicine: Immediately gain access to gunpowder units and technology in the Imperial Age (IV) without needing to research Chemistry.Great Dynasties: Construct both Landmarks in an age to start Dynasties with unique bonuses, buildings, and units.Enemies must continually adapt if they want to keep up. Dynasties, Gunpowder and Taxes: The Chinese can shift their focus across the ages, deploying many unique units and building rapidly.Unique buildings: Village, Granary, Pagoda. ![]()
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